Guess the path

Guess the path

Guess the Path is a puzzle game for the smartest of you.

So yes, the first levels are quite simple and you will tell yourself that it is a game for children ... but not at all, try the more difficult levels ... you will understand that this game is not for put in all hands ... or rather not to put in all brains.


You must thus connect all the boxes together and fill in the grid completely. It's simple but it becomes quite difficult as the size of the grid increases.

Tips for Playing Guess the path

The principle of the game is very simple, you must fill the grid with numbers ranging from 1 to X. The numbers must follow each other on the grid, that is to say that for example the box number 2 must be located next to the box 1, and box 3 must be located next to box 2, etc ...

Gameplay Highlights

+ Hourly gift
+ Daily challenge
+ More than 80 packs containing 20 levels
+ Achievement
+ Leaderboard

Which company or developer team created this game title?

The company responsible for developing this game is Playtouch.

What game development software was chosen for this project?

The engine or tool used to create this game is Construct 2.

Which type of game is this considered?

The game would be listed under the Boardgames category.

Is cruelty a theme or feature in the game?

No, Guess the path does not contain any forms of violence or cruelty.

What categories are the game associated with?

Tags that would help you find this game are link, logic, number, sudoku, tiles.

Has the game been optimized for mobile users?

Guess the path is available on smartphones and tablets.

Is the game intended for males, females, or both?

This game is targeted towards Male & Female.

Who would be the ideal age group to play this game?

The recommended age categories for playing this game are Kids.

Is blood part of the gameplay or visuals?

No, Guess the path does not feature any bloodshed or bloodstains.

Is this game safe for children of all ages?

No, Guess the path is not designed for children.
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