Building Your Warband (2024)

Being the toughest hero in the game is great and all, but it won't get you far alone. In Conqueror's Blade, a hero must master his weapons, fighting style, and unit command to truly be successful. It's the difference between a victory and a split second defeat. Hero's are not gods, they are not some dynasty champion who can take on thousands alone. The strength of a hero comes from the units at their side and thus it is important to pick complementary troops to your fighting style.

Infantry

When choosing an infantry unit there are several key things to keep in mind. Make sure you're not using a fork to eat clam chowder. Always play to the unit's strength.

Skirmishers

These units are designed to be up in a skirmish. They are strong and capable warriors that can cleave their way to victory by wading in the blood and tears of their foes.

Charge Units

There are a wide variety of charge Units in Conqueror's Blade. From pikes to halberds to swords and shields the charge mechanic is one of the first skills you should master. Typically it works best when hitting flanks.

Brace Units

These units are one of the most important in the game. They are the natural enemy of cavalry but will fall with ease or left unprotected. Typically brace Units work in conjunction with shield walls in a symbiotic relationship. If left in the open any ranged units can quickly decimate them so it is your top priority to keep them covered at all times.

Shield Wall Units

The Shield Wall is a staple of any defense. There are several shield walls that serve a very distinct purpose of holding a line and providing an impassable moving wall. That said there are several units and hero abilities to counter shield walls so it is important to have a complimentary unit supporting the wall.

Ranged

Ranged units come in a variety of projectile types that are each used for different purposes.

Arrows

Archers tend to fire their arrows in an arch which can be really useful when trying to shoot over an object like a wall or building. Their range is typically longer than bolts or bullets and they have a variety of effects such as poison, fire, bodkin, or bleeding attached to them. Archer units are highly useful for taking out units at long range.

Bolts

Crossbows are your standard showstopper unit. Their bolts do more damage than arrows but fire slower. They also have the ability to hit multiple targets in a row as they pierce up to three targets. Most crossbow units need to be closer to the fight and are only slightly tougher than archers so don't get them too close to the action. They are also limited to firing in straight lines and can not arch shots over objects. Their bolts can also cause a stunning effect which can make it difficult for heroes to get away before dying.

Bullets

Firearms have tremendous stopping power and can scare horses causing them to halt and panic. The fire rate greatly changes based on the unit and level of the unit. They are the toughest of the ranged classes typically wearing chainmail but also have to be closer to the fight than archers. Their bullets can stun units and even break shields. They are limited to firing in straight lines so they are best used in areas where you don't need to shoot over objects and can't be fired upon over objects.

Specialty

Occasionally special ranged units are introduced which serve a very specific purpose. Some of them are useful, while others are simply too limited to be useful in most situations.

Cavalry

Calvary is expensive and requires a lot of practice to master. I highly recommend perfecting your abilities with foot soldiers before taking on cavalry. Mainly because you will not only need to replace the kit for the unit but also the horse which is the fastest bronze bleed in the game. If you value your coin purse be sure to save these for last.

Ranged

Ranged cavalry takes a lot of practice to master. Your goal is to keep your cavalry at the greatest distance possible while still being able to attack. There are a few hybrid Cavalry units like the Fire Lancers and Khevtuul Cavalry that can work in both Melee and Ranged modes. However, they do not have the armor that their melee-focused counterparts have which makes them less likely to survive the encounter.

Melee

When it comes to Melee cavalry the range from Damage Dealer to Damage Taker greatly varies. There are units such as the Kheshigs who travel fast and kill even faster at your disposal as well as the slow-moving Monastic Knights and Sipahis. The one thing that rings true with all Cavalry is that they deal more damage when in motion. Don't allow them to sit idle unless you want to watch them die.

Building Your Warband (2024)

FAQs

How do you get the right to rule glitch in Warband? ›

Glitch. Sometimes you can gain infinite right to rule through a glitch by going to the leader of a faction you are at war with and asking to make peace. If he agrees and says something about a truce, you will gain right to rule, but at the next dialogue option you can choose the second option then repeat first step.

What is the best background in Mount and Blade Warband? ›

If you're struggling to pick a background, it's highly recommended to choose either a Noble or a Nomad. Both of these are great picks with a lot of bonuses that are perfect for new players that might be struggling in the early game.

How to be successful in Warband? ›

The best thing to do is just cycle between war and peace as often as your kingdom can keep up with. Remember to let your vassals recuperate, and remember that not every war needs to be one of conquest,, and that attrition is a very real factor in Warband.

What is controversy in Warband? ›

When a village of your own kingdom is being plundered, you have to try to stop it. If you fail, ou gain a little controversy. It means that the lords and king/sultan/khan will think you're not the right man to be the marshall. If a town/castle of your own liege is captured, you gain a load of controversy.

What does unbalanced do in Warband? ›

Unbalanced is a trait given to certain heavy, Two-handed weapons and Polearms in Warband, which causes a brief delay when switching to defense once an attack has been started and also when it is finished.

Do characters age in Warband? ›

Yes. It takes time but there are visual differences between 20, 30 and 50 in Bannerlord. In Warband, Viking Conquest and With Fire and Sword there is only immortality, no aging.

What is the weakest faction in Mount and Blade Warband? ›

Khergits. The Khergits are swift, but individually extremely weak compared to the top tier units of the other factions. Most of their Units excel in horse archery.

What is the most powerful unit in Mount and Blade Warband? ›

Nord Huscarls are considered to be the strongest unit, however, this is not to say that other units are not worth the money it takes to recruit them, as the differences between the melee infantry units are so small that the functional difference is only in a slight change in the number of soldiers it takes to win a ...

Is honor important in Warband? ›

In Warband some lords will like you for having positive or negative honor; every 3 points in honor will increase or reduce your relation score by 1 (although the latter has small effect due to negative relationship repairing over time).

What is the goal of Warband? ›

The game is non-linear and has no set objectives, but a common goal is to conquer the entirety of Calradia.

Can you overthrow a king in Mount and Blade? ›

In With Fire & Sword, there is no way to found a new kingdom, but rebelling against a monarch for a claimant will create a temporary faction with the claimant as the ruler. Once the rebellion succeeds, the claimant faction will disappear, and the new monarch will rule the original nation.

What is the max relationship in Warband? ›

Relation can range from -100 to +100. Note that once your Relationship with a vassal reaches +100, it sometimes doesn't deteriorate as it usually would. For example, a vassal with a relationship of +100 toward you may not mind if you give other vassals fiefs.

What to do with captured kings Warband? ›

You can leave them to rot in a castle/town, in which case they have a tiny chance of escaping. Doing so prevents them from rejoining their faction, but you get no tangible reward for it. Alternatively, you can ransom them back to their faction for a hefty sum of denars.

How much is the right to rule Pendor? ›

Right to rule can reach a maximum of 99, whilst the minimum is 0. Warning: If you somehow managed to raise your right to rule too high (by sending out your companions as emissaries, etc.) before joining a faction, none of the current faction leaders will accept you into their faction.

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